Hiro Whitepaper
  • 🚏Platform Summary
    • 1.1 Market Status & Trends
    • 1.2 Market Problem
    • 1.3 Hiro Solution
  • πŸš€Hiro Service Introduction
    • 2.1 Service feature
    • 2.2 NFT Service(Planned)
    • 2.3 Service value proposition
    • 2.4 Vision and scalability
    • 2.5 Service goals
  • ⏺️Hiro Ecosystem
    • 3.1 Decentralized ecosystem
    • 3.2 Game Incubator
    • 3.3 NFT Usage and Marketplace (Planned)
  • πŸ‘¨β€πŸ’»Hiro Technology
    • 4.1 Hiro Platform Mainnet (DANGNN)
    • 4.2 Algorithm
    • 4.3 Architecture
    • 4.4 Data structure
  • πŸ’ΉMarket
    • 5.1 Game market Size
    • 5.2 NFT game market
  • β›³Distribution
    • 6.1 Service roadmap
Powered by GitBook
On this page
  1. Hiro Service Introduction

2.2 NFT Service(Planned)

A. NFT digital ownership: Players play an important role in purchasing and consuming digital content. Even if the game ends or is interrupted, goods can be moved through the blockchain, and all game items can be tokenized. Players can decide how to trade, sell or present gift items.

B. NFT Security and Immutability: Digital NFT items can be easily tokenized and natively traded. It could open up a secondary market managed and facilitated by blockchain technology. Fraud and illegal transactions occur with items in the existing game market, depending on rarity and demand. The blockchain minimizes these risks. This is because information is stored in distributed ledgers.

C. NFT Transaction: Blockchain-based NFT items give users ultimate control over their content. The Game Service provides a marketplace where individuals can trade the full value of NFT items.

D. Interoperability services between other games:

Even without building a separate in-game DB interface, NFT item information can be commonly used based on blockchain.

For example, NFTs can be moved and utilized from game A to game B. Game companies affiliated with Game can receive three advantages: service integration, marketing effects, and positive indicators.

These gaming NFT items are no longer confined to a narrow digital ecosystem. Hiro Platform Creates a *circular economy among all players by using various game companies and goods. It could provide services for interaction among the platform, players, creators, curators, and Hiro Token owners.

Previous2.1 Service featureNext2.3 Service value proposition

Last updated 10 months ago

πŸš€